MMO player grinds god-awful minigame tokens for 8 years, breaks in-game XP tracker by blowing it all in 49 seconds

From: PC Gamer - Wednesday Feb 01,2023 06:12 am
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February 1, 2023
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First Up
A note from Jody Macgregor, Weekend/AU Editor
A note from Jody Macgregor, Weekend/AU Editor
(Bethesda)
I feel sorry for the developers who work on crafting systems in open world games. When they're not central like in Minecraft or most survival games, crafting systems feel tacked-on and easy to not bother with. I saw a forum thread asking what game mechanics people ignore, and crafting came up over and over again. (Parrying too, surprisingly. And card games.)

I did a bare minimum of crafting in The Witcher 3, and only a little in Fallout 4. One rare open world game where the crafting did hold my attention was Prey. Something about the way its nanotech recycling machines take all your junk and then spit out a set of colorful cubes and spheres of crafting material at the other end is inherently pleasing. Prey also has grenades called recycler charges that suck in everything around them like environmentally friendly black holes, transforming it all into crafting resources. Even alien mimics get turned into "exotic materials".

Turns out, that's how you turn a crafting system someone made to fill out a feature list something I'll engage with. Give me grenades that do half the work, and then I'll care. Otherwise, unless you're a game that's actually about crafting, probably best to leave it out.

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Community Heroes
MMO player grinds god-awful minigame tokens for 8 years, breaks in-game XP tracker by blowing it all in 49 seconds
An Old School RuneScape player with the handle NC State (presumably not an official representative of the Raleigh-based university) finally sought his reward for grinding an infamous minigame, the Brimhaven obstacle course, for eight years. NC State finally brought his journey home, turning in all of his banked rewards at once and gaining 178 million XP in RuneScape's suboptimal Agility skill in less than a minute. This was such a rapid influx that the game's built-in experience per hour tracker couldn't keep up: it tapped out at 2.147 billion even though NC State was progressing at a rate of 10.8 billion per hour.
That's Too Much
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